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There are 3 primary stats, namely Health bonus, Damage bonus and Weight.

Damage This is bonus deals when wearing this particular item. It is the first stat shown and is stated as DPS (Damage per Second)
Health This is a bonus to the Hit points the hero has. It is the second stat shown.
Weight

Weight has an effect on:

  • Actual speeds depend on the hero’s class

Control Resistance

  • Control effects on your character (like stuns) have their duration effect reduced by your Control Resistance value (in %).

Mana Flow

Magic PropertiesEdit

Magic properties have levels and each level of a given property has a fixed value. Luck and other factors such as item level and item quality decides what level a magic property will be if it appears on an item.

The same magic property cannot appear twice on the same item, regardless of its level.

When you have 2 different items with the same magic property, their value stack (add up).

Ex. If you have a chest armor with Extra Gold 1 (6%) and glove armor with Extra Gold 2 (8%), you get 14% Extra Gold in total.

  • Epic, Legendary and special named items may have magic properties not normally found on their corresponding item type.

Offense Edit

Skill/buff Description Rolled On Max
Attack Speed Boost

Property Attack Speed Boost

Passively increases the attack speed of the weapon by X% (X value varies with magic property level).

Weapons
Rings
Necklaces
Capes

100% increased attack speed
Critical Chance

Property Critical Chance

Increases the chance to trigger a critical hit when attacking with weapon or skills. Chance depends on magic property level.

Weapons
Rings
Necklaces
Capes

40% increased chance to critical strike
Critical Damage

Property Critical Damage

Increases critical hits damage by a % dependant on magic property level.

Weapons
Rings
Necklaces
Capes

50% more damage
Mana

Property Mana

Increases the number of maximum mana points. Increased by a given number that depends on magic property level.

Rings
Necklaces
Helms
Shoulder Armor
Suits of Armor
Gloves

+60 maximum mana
Mana Regeneration

Property Mana Regeneration

Increases mana regenerated per second. This is in addition to regular mana regeneration.

Weapons
Rings
Necklaces
Capes

+5.6 mana regenerated per second.
Health Stolen

Property Health Stolen

Chance on attacks to restore the hero's health by X% of his attack damage. X scales with magic property level.

Chance % changes with % of max HP missing. The lower health, the more chances to trigger the magic property.

Weapons

0.5% chance per 1% of missing Health to heal up to a maximum of 80% of attack damage
Stun

Property Stun

Chance to stun the target when using a basic attack. The stun duration is always 1 second.

Chance depends on magic property level.

Weapons
Rings
Necklaces
Capes

25% Chance to stun
Push

Property Push

Every basic attack pushes the victim back by a given amount of distance.

Internal cooldown of 4 seconds.

Weapons
Helms
Shoulder Armor
Suits of Armor
Gloves

Enemy pushed 4 meters on basic attacks. Can only occur once every 4 seconds.
Poison

Property Poison

5% chance to deal damage over time on the target of your basic attacks and spells. The duration of the debuff is 6 seconds, deals damage affect every second.

Weapons
Rings
Necklaces
Capes

10%
Confusion

Property Confusion

Chance to apply confusion to the target when attacking. The duration of the confuse is 5 seconds. When confused, enemies attack their allies.

Chance to confuse depends on magic property level.

Weapons
Rings
Necklaces
Capes

25% chance of confusing enemies
Risk Taker

Property Risk Taker

Increases the damage caused by the hero if he gets under 30% of his maximum health. The increase in damage depends on magic property level.

Helms
Shoulder Armor
Suits of Armor
Gloves

60% increased damage while under 30% hp

DefenseEdit

Skill/buff Description Rolled On Max
Block

Property Block

Increases the chance to block 100% of the damage received. The value is dependent on Magic Property level.

Helms
Shoulder Armor
Suits of Armor
Gloves

20% increased chance to block
Reflect

Property Reflect

Damage returned to an attacker. The amount of damage is a flat amount, dependent on magic property level and does not depend on the damaged received.

Helms
Shoulder Armor
Suits of Armor
Gloves

672 damage reflected
Health Orb Bonus

Property Health Orb Bonus

Health orbs that the player picks up provide X% more health (X value varies with magic property level)

Helms
Shoulder Armor
Suits of Armor
Gloves

100% additional health healed per health orb.
Courage

Property Courage

Gives a damage reduction buff the more enemies there is in a 2 meter radius centered on the hero.

Damage reduction amount depends on magic property level.

Helms
Shoulder Armor
Suits of Armor
Gloves

8% damage reduction per enemy within 2 meters (maximum 5 enemies)

ExtraEdit

Skill/buff Description Rolled On Max
Extra XP

Property Extra XP

Increases the XP received during attacks. The value is dependent on Magic Property level.

Rings
Helms
Shoulder Armor
Suits of Armor
Gloves

48% extra XP gained
Extra Gold

Property Extra Gold

Increases the gold received during attacks. The value is dependent on Magic Property level.

Helms
Shoulder Armor
Suits of Armor
Gloves

48% extra gold gained
Extra Lifeforce

Property Extra Lifeforce

Increases the life force received during attacks. The value is dependent on Magic Property level.

Helms
Shoulder Armor
Suits of Armor
Gloves

48% extra life force gained
Magic Find

Property Magic Find

Increases the chances for higher quality item drops. Value is in a % dependant on Magic Property level.

Weapons
Rings
Necklaces
Capes

48% increased chance for higher item quality drops
Bonus Random Ingredients

Property Bonus Random Ingredients

Gives a chance to get 1 bonus ingredient when attacking a castle. Chance is dependent on Magic Property Level.

Weapons
Rings
Necklaces
Capes

30% chances for 1 bonus Exceptional ingredient par castle attack

Triggered SpellsEdit

Skill/buff Description Rolled On Max
Meteor Strike

Property Meteor Strike

5% chance on attacks to cause a fiery area explosion that deals damage dependent on magic property level. The area explosion is centered on the target of the attack. Radius = 2 meters.

Weapons

150% basic attack damage as explosion damage
Icy Blast

Property Icy Blast

5% chance on attacks to cause an area of effect centered on the victim of the attack.

Radius of AoE is 5m. It applies a -X% attack speed and movement modifier to all creatures in the radius, including the creature that was hit (% varies with magic property level)

Weapons

-80% attack and movement speed to creatures in 5 meter radius.
Raise The Dead

Property Raise The Dead

5% chance on attack to summon skeletal minions who attack the player's enemies. The number of minions summoned depends on magic property level.

The strength of the minion scales with the hero, regardless of magic property level. The skeletons last 15 seconds before vanishing.

If the minions are still up and the magic property gets re-activated, the duration gets refreshed but new ones are not respawned

Helms

4 minions raised
Slow

Property Slow

Chance to snare the target when attacking, slowing its movement speed. Rolled On last 5 seconds and the movement speed reduction is -80%.

Chance to snare depends on magic property level.

Weapons
Rings
Necklaces
Capes

40% chance to slow
Blessed Armor

Property Blessed Armor

5% chance on attack to gain a damage reduction buff, in X%. X scales with magic property level. The buff applies to all forms of damage, traps or creature. Lasts 10 seconds.

If the property is triggered before the buff duration is over, the buff duration refreshes (it does not stack with itself).

Helms
Shoulder Armor
Suits of Armor
Gloves

40% damage reduction for 10 seconds.

See AlsoEdit

Magic Properties

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