FANDOM


Skill Charge
Charge Target:
Skill Type:
Damage:
Location
Movement,Direct Damage
Physical
LVL4 Knight

Rank I LVL 4 Knight
Cost: 30 mana Cooldown: 0.10 sec.
Spring powerfully in a direction, pushing aside all creatures and dealing X physical damage to them. Creatures hit directly at the apex of the charge are knocked back and dealt Y physical damage.

Rank II LVL 16 Knight
Cost: 30 mana Cooldown: 0.10 sec.
Spring powerfully in a direction, pushing aside all creatures and dealing Y physical damage to them. Creatures hit directly at the apex of the charge are knocked back and dealt Y physical damage.

Rank III LVL 28 Knight
Cost: 30 mana Cooldown: 0.10 sec.
Spring powerfully in a direction, pushing aside all creatures and dealing Z physical damage to them. Creatures hit directly at the apex of the charge are knocked back and dealt Y physical damage.

NotesEdit

  • Using Charge against a creature stuck in a corner or against inanimate object, such as a mine will deal damage repeatedly, based on the first damage value.
  • The fiery weapon effect will apply and increase those damages, leading to a devastating combo against cornered targets.
  • Using Charge to pass over Bear Traps set by Trap Smelly Archers will apply the trap's stunning effect at the end of the charge.

Balance HistoryEdit

September 18, 2014

  • Charge distance increased from 6m to 8m


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.