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Hero Mage

Mage Lighting Staff GuideEdit

The Mage is a ranged damage dealer and a great control hero.

Archetype Effect Range Damage Speed Mana Per Hit
WeaponType Arcane Staff Arcane Staff Missiles explode on impact Long High (Low) 7
WeaponType Fire Staff Fire Staff Single-target Medium High 2.40 (Medium) 6
WeaponType Lightning Staff Lightning Staff Lightning jumps to nearby enemies Short Low 2.50 (High) 5
  • The lighting staff has a fast attack speed for mana regeneration.
  • The lighting staff Regenerates 5 mana each hit.
  • The lighting staff can hit multiple enemies at the same time regenerating mana on each of them

Skills Edit

Vortex

  • Vortex is used to pull all creature's together and stuns them
  • the lighting staff can regenerate your mana faster when all creature's are together
  • Vortex is great with the fireball spell

Fireball

  • Fireball is the main damage spell

Electric charge

  • Electric Charge gives you 0.8 seconds damage immunity
  • Is very spam able with the Lighting staff
Skill Vortex Rift
Vortex Rift Target:
Skill Type:
Damage:
Area
Direct Damage
Physical
LVL10 Mage

Rank I LVL 10 Mage
Cost: 35 mana Cooldown: 0.50 sec
Rip a hole in space, pulling enemies together and dealing 0 physical damage.

Rank II LVL 22 Mage
Cost: 35 mana Cooldown: 0.50 sec
Rip a hole in space, pulling enemies together and dealing 0 physical damage.


Skill Fireball
Fireball Target:
Skill Type:
Damage:
Area
Direct Damage, Damage Over Time
Physical, Magical
LVL3 Mage

Rank I LVL 4 Mage
Cost: 25 mana Cooldown: 0.50 sec.
Call a flaming meteorite down from the sky after a short delay to impact for X physical damage and set enemies ablaze for Y magical damage over 3 seconds.

Rank II LVL 17 Mage
Cost: 25 mana Cooldown: 0.50 sec.
Call a flaming meteorite down from the sky after a short delay to impact for X physical damage and set enemies ablaze for Y magical damage over 3 seconds.

Rank III LVL 29 Mage
Cost: 25 mana Cooldown: 0.50 sec.
Call a flaming meteorite down from the sky after a short delay to impact for X physical damage and set enemies ablaze for Y magical damage over 3 seconds.



Skill Electric Charge
Electric Charge Target:
Skill Type:
Location
Movement
LVL5 Mage

Rank I LVL 5 Mage
Cost: 30 mana Cooldown: 0.50 sec.
Phase through enemies, making them vulnerable to magic damage.

Rank II LVL 19 Mage
Cost: 30 mana Cooldown: 0.50 sec.
Phase through enemies, making them vulnerable to magic damage.


EquipmentEdit

Important Attributes

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