Name: The Earl of Evilosity
Occupation: Evil Wizard
Attack type: Ranged
Favorite cake: Devil's Food
Favorite type of domination: World
Beard status: Living
Based on pure theoretical ability alone, the Earl Of Evilosity may be the absolute worst mad scientist in this or any kingdom.
Luckily for him, people usually keep their opinions to themselves when you're an elemental mage who can conjure 76 different types of pure flame by simply snapping your fingers. Having steadily climbed the ranks of evil wizard nobility from the title of Baron to Earl, EE (as his assistant Pickles calls him) slavishly tends to his labor of love, the Conquer-tron 2000. This lightning-powered machine is supposed to unleash some kind of high-powered conquering rays (or something...) but the Earl has never really been able to explain it properly to anyone. What everyone does know for sure, though, is that the abili
ty to give a coherent lecture is less useful in Opulencia than being able to level entire castles with ridiculously powerful elemental magic. When you need to ensure the mind-boggling destruction of every enemy in sight, the Earl of Evilosity is just the wizard you want.
Mighty Quest for Epic Loot - Mage Trailer
Base Attributes Edit
Damage per second:
16 +4 / LVL
22 +2 / LVL
34 +4 / LVL
Blast a cone of fire in front of you, dealing magical damage and setting them ablaze.
X 18 mana
Call a flaming meteorite down from the sky after a short delay to impact for physical damage and set enemies ablaze for X magical damage over Y seconds.
3 25 mana
Set an area ablaze for seconds, dealing 7 magical damage per second to all enemies found within.
X 30 mana
Stream concentrated fire at all enemies in front of you, dealing magical damage per second.
X 10 mana + 25 per sec.
Storm Armor 7
Raise your armor by , your magic resistance by X , reflect Y damage back to melee attackers, and shock all attackers, making them vulnerable to magic damage.
Z 20 mana
Chain Lightning 6
Throw a bolt of lightning for magical damage, getting weaker as it bounces to X targets. All targets are shocked, becoming vulnerable to magic damage.
4 35 mana
Cast a large E.M.P. (Evil Mage Pulse) that deactivates all traps caught in its area for seconds.
5 150 mana
Electric Charge 5
Phase through enemies, making them vulnerable to magic damage.
Act as a lightning rod, stunning and dealing magical damage per second to enemies around you for X seconds. Enemies are also shocked, becoming vulnerable to magic damage.
6 30 mana
Death Grip 3
Send black tendrils that sap foes in a cone ahead of you, dealing magical damage, restricting their movement and increasing your Armor value by X % per second per target.
5 15 mana + 10 mana per sec
Vortex Rift 10
Rip a hole in space, pulling enemies together and dealing physical damage.
X 30 mana
Death Bolt 13
Shoot an unavoidable bolt of unlife that deals magical damage and twists the pain into a temporary shield that blocks X damage. The strain also weakens the enemy's damage by Y % for 31 seconds.
8 50 mana
second(s) per attack
• Runed Scepters
Fires a weak bolt of chain lightning each attack.
• Crystal Rod
Each attack fires a slow moving fireball that explodes upon impact, dealing splash damage to everything nearby.
Item Level Range
Update History Edit
September 24, 2014 Patch
Vortex Rift's cool down has been reduced from 12 sec to 9 sec.
September 18, 2014 Patch
September 5, 2014 Patch
August 7, 2014 Patch
Vortex Rift: the Mana cost has been increased and Damage has been reduced.
Tier 1 Mana cost = 20 to 30
Tier 2 Mana cost = 20 to 30
Tier 1 Damage reduced by 23%
Tier 2 Damage reduced by 20%
Death Bolt: the Mana cost has been increased and Damage has been reduced
Tier 1 Mana cost = 40 to 50
Tier 2 Mana cost = 40 to 50
Tier 1 Damage reduced by 30%
Tier 2 Damage reduced by 30%
Conflagration has now a third upgrade level:
Skill duration : 8 sec
Damage Multiplier : 0.6
July 9, 2014 Patch
Now creates a shield that absorbs damage for up to 4 seconds and weakens the attacks of the targeted creature.
The healing effect has been removed.
Now increases your Armor by +5% per affected Creature up to 200% total.
The armor buff disperses when you stop casting the spell.
Increased the cooldown to 7 seconds.
The time between casting the spell and the impact of the projectile has been reduced. The area of effect is the same across all the levels of the skill. Both impact damage and damage over time affect the same area.