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ArtworkMage
  • Name: The Earl of Evilosity
  • Occupation: Evil Wizard
  • Attack type: Ranged
  • Favorite cake: Devil's Food
  • Favorite type of domination: World
  • Beard status: Living
Based on pure theoretical ability alone, the Earl Of Evilosity may be the absolute worst mad scientist in this or any kingdom.

Luckily for him, people usually keep their opinions to themselves when you're an elemental mage who can conjure 76 different types of pure flame by simply snapping your fingers. Having steadily climbed the ranks of evil wizard nobility from the title of Baron to Earl, EE (as his assistant Pickles calls him) slavishly tends to his labor of love, the Conquer-tron 2000. This lightning-powered machine is supposed to unleash some kind of high-powered conquering rays (or something...) but the Earl has never really been able to explain it properly to anyone. What everyone does know for sure, though, is that the abili

ty to give a coherent lecture is less useful in Opulencia than being able to level entire castles with ridiculously powerful elemental magic. When you need to ensure the mind-boggling destruction of every enemy in sight, the Earl of Evilosity is just the wizard you want.

Base Attributes

Damage per second: 16  +4 / LVL
  132 at LVL 30
 
Health: 760  +60 / LVL
  2500 at LVL 30
 
Mana:
  200
 
Physical Armor: 22  +2 / LVL
  80 at LVL 30
 
Magical Armor: 34  +4 / LVL
  150 at LVL 30
 

Skills

Skill Flameburst
Flameburst Target:
Skill Type:
Damage:
Area
Direct Damage, Debuff
Magical
LVL2 Mage

Rank I LVL 2 Mage
Cost: 15 mana Cooldown: 0.50 sec.
Blast a cone of fire in front of you, dealing X magical damage and setting them ablaze.

Rank II LVL 14 Mage
Cost: 15 mana Cooldown: 0.50 sec.
Blast a cone of fire in front of you, dealing Y magical damage and setting them ablaze.

Rank III LVL 26 Mage
Cost: 15 mana Cooldown: 0.50 sec.
Blast a cone of fire in front of you, dealing Z magical damage and setting them ablaze.


Skill Fireball
Fireball Target:
Skill Type:
Damage:
Area
Direct Damage, Damage Over Time
Physical, Magical
LVL3 Mage

Rank I LVL 4 Mage
Cost: 25 mana Cooldown: 0.50 sec.
Call a flaming meteorite down from the sky after a short delay to impact for X physical damage and set enemies ablaze for Y magical damage over 3 seconds.

Rank II LVL 17 Mage
Cost: 25 mana Cooldown: 0.50 sec.
Call a flaming meteorite down from the sky after a short delay to impact for X physical damage and set enemies ablaze for Y magical damage over 3 seconds.

Rank III LVL 29 Mage
Cost: 25 mana Cooldown: 0.50 sec.
Call a flaming meteorite down from the sky after a short delay to impact for X physical damage and set enemies ablaze for Y magical damage over 3 seconds.


Skill Conflagration
Conflagration Target:
Skill Type:
Damage:
Area
Damage Over Time
Magical
LVL8 Mage

Rank I LVL 9 Mage
Cost: 45 mana Cooldown: 0.50 sec.
Set an area ablaze for 7 seconds, dealing X magical damage per second to all enemies found within.

Rank II LVL 21 Mage
Cost: 45 mana Cooldown: 0.50 sec.
Set an area ablaze for 7 seconds, dealing Y magical damage per second to all enemies found within.

Rank III LVL 30 Mage
Cost: 45 mana Cooldown: 0.50 sec.
Set an area ablaze for 8 seconds, dealing Z magical damage per second to all enemies found within.


Skill Inferno
Inferno Target:
Skill Type:
Damage:
Area
Direct Damage, Channeling
Magical
LVL10 Mage

Rank I LVL 10 Mage
Cost: 5 mana + 13 per sec.
Stream concentrated fire at all enemies in front of you, dealing X magical damage per second.

Rank II LVL 22 Mage
Cost: 5 mana + 13 per sec.
Stream concentrated fire at all enemies in front of you, dealing X magical damage per second.

Skill Storm Armor
Storm Armor Target:
Skill Type:
Self
Armor, Buff
LVL7 Mage

Rank I LVL 7 Mage
Cost: 20 mana Cooldown: 0.50 sec.
Raise your armor by X, your magic resistance by Y, reflect Z damage back to melee attackers, and shock all attackers, making them vulnerable to magic damage.

Rank II LVL 15 Mage
Cost: 20 mana Cooldown: 0.50 sec.
Raise your armor by X, your magic resistance by Y, reflect Z damage back to melee attackers, and shock all attackers, making them vulnerable to magic damage.

Rank III LVL 27 Mage
Cost: 20 mana Cooldown: 0.50 sec.
Raise your armor by X, your magic resistance by Y, reflect Z damage back to melee attackers, and shock all attackers, making them vulnerable to magic damage.


Skill Chain Lightning
Chain Lightning Target:
Skill Type:
Damage:
Single
Direct Damage
Magical
LVL6 Mage

Rank I LVL 6 Mage
Cost: 25 mana Cooldown: 0.50 sec.
Throw a bolt of lightning for X magical damage, getting weaker as it bounces to 4 targets. All targets are shocked, becoming vulnerable to magic damage.

Rank II LVL 18 Mage
Cost: 25 mana Cooldown: 0.50 sec.
Throw a bolt of lightning for X magical damage, getting weaker as it bounces to 5 targets. All targets are shocked, becoming vulnerable to magic damage.

Rank III LVL 30 Mage
Cost: 25 mana Cooldown: 0.50 sec.
Throw a bolt of lightning for X magical damage, getting weaker as it bounces to 6 targets. All targets are shocked, becoming vulnerable to magic damage.


Skill E M P
E.M.P. Target:
Skill Type:
Area
Evasion
LVL8 Mage

Rank I LVL 8 Mage
Cost: 70 mana Cooldown: 0.50 sec.
Cast a large E.M.P. (Evil Mage Pulse) that deactivates all traps caught in its area for 5 seconds.

Rank II LVL 20 Mage
Cost: 70 mana Cooldown: 0.50 sec.
Cast a large E.M.P. (Evil Mage Pulse) that deactivates all traps caught in its area for 5 seconds.


Skill Electric Charge
Electric Charge Target:
Skill Type:
Location
Movement
LVL5 Mage

Rank I LVL 5 Mage
Cost: 30 mana Cooldown: 0.50 sec.
Phase through enemies, making them vulnerable to magic damage.

Rank II LVL 19 Mage
Cost: 30 mana Cooldown: 0.50 sec.
Phase through enemies, making them vulnerable to magic damage.


Skill Thunderclap
Thunderclap Target:
Skill Type:
Damage:
Area
Damage Over Time, Stun, Debuff
Magical
LVL12 Mage

Rank I LVL 12 Mage
Cost: 40 mana Cooldown: 0.50 sec.
Act as a lightning rod, stunning and dealing X magical damage per second to enemies around you for 4 seconds. Enemies are also shocked, becoming vulnerable to magic damage.

Rank II LVL 23 Mage
Cost: 40 mana Cooldown: 0.50 sec.
Act as a lightning rod, stunning and dealing X magical damage per second to enemies around you for 4 seconds. Enemies are also shocked, becoming vulnerable to magic damage.

Skill Death Grip
Death Grip Target:
Skill Type:
Damage:
Area
Direct Damage, Debuff, Buff
Magical
LVL3 Mage

Rank I LVL 3 Mage
Cost: 10 mana + 5 mana per sec. Cooldown: 1 sec.
Send black tendrils that sap foes in a cone ahead of you, dealing X magical damage, restricting their movement and increasing your Armor value by 5% per second per target.

Rank II LVL 16 Mage
Cost: 15 mana + 10 mana per sec. Cooldown: 1 sec.
Send black tendrils that sap foes in a cone ahead of you, dealing X magical damage, restricting their movement and increasing your Armor value by 5% per second per target.

Rank III LVL 28 Mage
Cost: 15 mana + 10 mana per sec. Cooldown: 1 sec.
Send black tendrils that sap foes in a cone ahead of you, dealing X magical damage, restricting their movement and increasing your Armor value by 5% per second per target.


Skill Vortex Rift
Vortex Rift Target:
Skill Type:
Damage:
Area
Direct Damage
Physical
LVL10 Mage

Rank I LVL 10 Mage
Cost: 35 mana Cooldown: 0.50 sec
Rip a hole in space, pulling enemies together and dealing 0 physical damage.

Rank II LVL 22 Mage
Cost: 35 mana Cooldown: 0.50 sec
Rip a hole in space, pulling enemies together and dealing 0 physical damage.


Skill Death Bolt
Death Bolt Target:
Skill Type:
Damage:
Single
Direct Damage, Shield, Debuff
Magical
LVL13 Mage

Rank I LVL 13 Mage
Cost: 50 mana Cooldown: 0.50 sec
Shoot an unavoidable bolt of unlife that deals X magical damage The strain also weakens the enemy's damage by 30% for 8 seconds.

Rank II LVL 25 Mage
Cost: 50 mana Cooldown: 0.50 sec
Shoot an unavoidable bolt of unlife that deals X magical damage The strain also weakens the enemy's damage by 40% for 8 seconds.

Equipment

Update History

August 7, 2014 Patch

  • Vortex Rift: the Mana cost has been increased and Damage has been reduced.
    • Tier 1 Mana cost = 20 to 30
    • Tier 2 Mana cost = 20 to 30
    • Tier 1 Damage reduced by 23%
    • Tier 2 Damage reduced by 20%
  • Death Bolt: the Mana cost has been increased and Damage has been reduced
    • Tier 1 Mana cost = 40 to 50
    • Tier 2 Mana cost = 40 to 50
    • Tier 1 Damage reduced by 30%
    • Tier 2 Damage reduced by 30%
  • Conflagration has now a third upgrade level:
    • Skill duration : 8 sec
    • Damage Multiplier : 0.6

July 9, 2014 Patch

  • Death Bolt:
    • Now creates a shield that absorbs damage for up to 4 seconds and weakens the attacks of the targeted creature.
  • Death Grip:
    • The healing effect has been removed.
    • Now increases your Armor by +5% per affected Creature up to 200% total.
    • The armor buff disperses when you stop casting the spell.
    • Increased the cooldown to 7 seconds.
  • Fireball:
    • The time between casting the spell and the impact of the projectile has been reduced. The area of effect is the same across all the levels of the skill. Both impact damage and damage over time affect the same area.
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