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Hello Opulencians,

We've been having a few hotfix since this patch's release. Here is what we fixed :

  • Fixed a an exploit were tombstones could be exploited by using the target attack to collect more materials.
  • Fixed a crash when collecting tombstones.

Hello Opulencians,

Time for a new game update, which means time for new Patch Notes!

Main FeaturesEdit

HeroesEdit

We've added a new type of skill for each Hero, called the Trap Control skills. These skills provide Heroes with the tools necessary to disrupt Trap setups, each in their own way.

Runaway : Bridge

  • Creates a powerful sound wave that disables affected traps for 5 seconds.
    • Unlocked at Level 7
    • Cost : 55 mana / Cool down : 4s

Knight : Slap Trap

  • Delivers a huge strike capable of disabling Trap Generators for 10 seconds.
    • Unlocked at Level 7
    • Cost : 0 mana / Cool down : 15s

Mage : E.M.P (Evil.Mage.Pulse)

  • Cast a large E.M.P (Evil Mage Pulse) that deactivates all traps caught in its area for 5 seconds.
    • Unlocked at Level 7
    • Cost : 150 / Cool down : 4s

Archer : Hawk: Hack

  • Hawk : Hack creates a powerful line of sound waves that disables affected traps for 5 seconds.
    • Unlocked at Level 7
    • Cost : 40/Cool down : 8s

The new skills have replaced older skills that we were not entirely satisfied with, and data showed us that most players (at varying levels) did not equip those particular skills. The skills replaced are:

  • Please note that the trap skills only work in PVP castles.

In order to unlock these skills at the same level for every hero, we've shuffled some of the skill unlocks on the different Heroes.

  • In the context of the Hero Draft, the Runaway is now available for purchase in Blings!


ImprovementsEdit

User InterfaceEdit

  • The lobby bar has been visually improved.
  • Boost now have new icons!


BalancingEdit

Heroes Runaway:

  • Her Health per level has been raised by +40%
  • Rebel Yell: the maximum Shield Values have increased:
    • Tier 1 = 15% to 18%
    • Tier 2 = 18% to 21%
    • Tier 3 = 24% to 27%
  • Teen Spirit: Shield values per enemy defeated have increased:
    • Tier 1 = 10% to 14%
    • Tier 2 = 12% to 16%
    • Tier 3 = 14% to 18%
  • Mosh Pit: the Shield values per enemy in the zone have increased:
    • Tier 1 = 4% to 7%
    • Tier 2 = 6% to 10%
    • Tier 3 = 8% to 13%

Mage:

  • Vortex Rift: the Mana cost has been increased and Damage has been reduced
    • Tier 1 Mana cost = 20 to 30
    • Tier 2 Mana cost = 20 to 30
    • Tier 1 Damage reduced by 23%
    • Tier 2 Damage reduced by 20%
  • Death Bolt : the Mana cost has been increased and Damage has been reduced
    • Tier 1 Mana cost = 40 to 50
    • Tier 2 Mana cost = 40 to 50
    • Tier 1 Damage reduced by 30%
    • Tier 2 Damage reduced by 30%
  • Conflagration has now a third upgrade level:
    • Skill duration : 8 sec
    • Damage Multiplier : 0.6

Knight:

  • Shielding Strike: Shield values have been increased
    • Tier 1 = 10% to 18%
    • Tier 2 = 12% to 25%


Crafting MaterialsEdit

  • We've increased the drop rates of crafting materials and consequently lowered the drop rates of dyes, since these objects share the same drop table.
  • A new material pack has been added to the Crafting Lab containing 50 materials at a price of 350 blings.


Cornelius EmporiumEdit

  • Cornelius has slashed some of his prices :
    • The Golden Palace theme is now available for 399 Currency Bling Bling
    • The Spooky Keep theme is now available for 399 Currency Bling Bling
    • The Blackeye's Buccaneer Hat costume is available for 50 Currency Bling Bling instead of 125 Currency Bling Bling.
    • The Painhammer's Brain Candle costume is available for 50 Currency Bling Bling instead of 125 Currency Bling Bling.
    • The Earl's Jester Hat costume is available for 50 Currency Bling Bling instead of 125 Currency Bling Bling.
  • The effectiveness of boosts has been doubled:
    • The XP Boost now gives a 100% bonus to XP gains and lasts 1 hour
    • The Gold Boost now gives a 100% bonus to Gold gains and lasts 1 hour
    • The Life Force Boost now gives a 100% bonus to Life Force gains and lasts 1 hour
    • The Magic Find Boost now gives a 100% bonus
  • Boost Prices have changed:
    • 1x XP Boost is now available for 200 Currency Bling Bling
    • 1x Gold Boost is now available for 200 Currency Bling Bling
    • 1x LifeForce Boost is now available for 200 Currency Bling Bling
    • 1x Magic Find Boost is now available for 200 Currency Bling Bling
  • The 25 XP Boost Pack has been removed and all boosts are now only sold in single units.


BugfixesEdit

  • Elite Dashing Cyclops now display the right mesh.
  • The Chicken icon is now repaired in the Castle Inventory.
  • The Castle comments now always appear above the Castle banner.
  • Fixed a crash occuring in Defense Mode.
  • Fixed a crash that happened when removing crafted Creatures from the Castle.
  • Fixed a crash occuring when using the Vortex Skill to destroy Mines.
  • In the two first Castles of the Tutorial, the XP bar tooltips always stated the XP needed to level up was 0
  • Fixed a bug that changed the Hero cost in Blings.
  • The Bosses’ icon in their Health bar is now the right icon.
  • General Cluckenstein now spawns normal Chickens.
  • Durrrr now comes back in normal form when resurrecting in Player Castles.
  • Explodifier now spawns normal Bomblets.


Known IssuesEdit

  • The Runaway lost her red hair stand and her FX in the diamond packs, but this should be resolved soon.
  • The Ballistic Cannon continues to target the Hero even when disabled by Trap Control Skills.
  • The Archer tooltip displays an obsolete skill on the Hero Selection screen during the Tutorial
  • When the user launches the game in windowed mode for the first time, the Defense menu shortcut is not aligned properly
  • Cornelius' voice has been turned off during the Tutorial.
  • Tooltips displaying damage values may display incorrect information:
  • Objectives refer to old creature names.
  • Some long creature names may be cut in the HUD
  • The user interface may not refresh or display everything correctly.
  • Some words are misplaced in the User Interface.
  • Lag can occur in the inventory
  • The text may become difficult to read in certain screen resolutions or certain UI panels.
  • Some creatures of the same family have the same icon.
  • Items in the Buy Back might be missing their icons.
  • Some texts are difficult to read due to font changes.
  • After removing a creature in the castle it may not immediately appear in the castle inventory. The creature will appear after restarting the game.
  • Equipping items, dyes and skills using a single click doesn't work. Please use drag & drop (click & hold).
  • Traps skills currently do not work in PVE castles

Following the introduction of Defense Crafting last week, we have received a ton of feedback and have a lot of game data to go through. We wanted to thank you all for that, rest assured that we are working on improving it and new updates will keep on coming regularly!

To acknowledge your first wave of feedback: In order to tackle the lack of Hero Inventory space, we will soon make each Material stackable until 999. We are looking into other solutions to address this issue too, so stay tuned!

Regarding Materials and as stated above, we have increased their drop rate in the Attack mode. Tell us what you think!

Thanks Opulencians, and keep on looting.

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