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Balancing


ImprovementsEdit

  • The Runaway's weapons mana regen tooltips have been updated to showcase the correct values.
  • The Martians have decided to paint Nigel's cage in a different colour to make it more flashy and noticeable during the attack.
  • A default icon has been placed when no potions are currently equipped on a hero.
  • The Deep Fried Condos have received some visual upgrades.

Patch 20150525 den

  • An arrow has been added to help locate the correct castles to attack while completing "attack a castle" objectives.

Patch 20150525 arrow

  • The castle crafting panel will now automatically open upon completing an objective while in the tutorial.
  • The transition to the attack selection of the tutorial should now feel smoother.
  • Once a quest has been accepted in the tutorial, the pop-up will no longer trigger every time the game changes state. It will trigger again if the client gets rebooted in order to pick up the game session where it was previously left off.
  • Timing with pointers, dialogue boxes and narrative voices have been adjusted in various areas of the tutorial.
  • The camera will be able to zoom a little bit further while visiting castles in the tutorial.
  • A tip has been added while naming the castle to highlight its purpose.
  • All crates (except the crate Nigel is being held prisoner) have been removed from Area Shifty One.
  • The "Unlock New Skills" UI has been moved to the right to remove the overlap with the dialogue box.
  • The camera is now centered on the castle when entering the Defense mode for the first time while in the tutorial.
  • The floating castle on the home screen has small received visual upgrades.
  • The Castle Crafting icon has been moved up.


Bug FixesEdit

  • Resolved an issue where it was possible to stop the tutorial progression by triggering the Cornelius Emporium upon freeing Nigel.
  • Resolved an issue where General Cluckenstein had the wrong icon in Tybalt's Farm.
  • Resolved an issue where the Revenge button is highlighted yellow even if no revenge is possible.
  • Resolved an issue where it was possible to equip gear where the hero did not meet the requirements.
  • Resolved an issue where the Minor Healing Potion (level 1) had higher auto-equip priority than the other potions.
  • Resolved an issue where the Nurse Reverse and the Healer Bone Puppeteer were missing sound in their idle animation.
  • Resolved an issue where the Mage's Electrik Charge becomes unresponsive after using the ability consecutive times.
  • Resolved an issue where the castle locked icon had debug text displayed.
  • Resolved an issue where completing the objective to buy potions in the tutorial and rebooting the game; the objective had to be completed again.
  • Resolved an issue where it was possible to attack a castle by click through the abilities page.
  • Resolved an issue where the Knight was being assigned automatically after rebooting the client upon selecting a castle name.
  • Resolved an issue where the castle in the home screen would disappear upon purchasing the Big Pack on the website while the client remains open.
  • Resolved an issue where the abilities page became unresponsive while in the tutorial.
  • Resolved an issue where the tutorial's progression stops if all creatures in Bewarewich Castle were killed in front of the gate.
  • Resolved an issue where the record feature did not work.
  • Resolved various typos throughout all localized version of the game.

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